2020-3-25 专辑名: SPACE INVADERS EXTREME -AUDIO CLUSTER- 歌手: ZUNTATA 发行时间: 2008-03-19 简介: Catalog Number ZTTL-0062 Release Date Mar 19, 2008 Publish Format Commercial Release Price 2600 JPY Media Format CD Classification Original. Superb sound and visuals grace SPACE INVADERS EXTREME, a high-definition experience that stays true to the Space Invaders aesthetic. The XBLA version comes with an added bonus: the Visualizer System, where the music subtly changes as the background movie changes.
Did you know that Space Invaders was originally inspired by Breakout? I didn't - until I looked at Space Invader's Wikipedia page in a desperate attempt to come up with an interesting fact to begin this review. As it turns out, it's not only a suitable theme for this intro, but I can use it to link to the too. Thanks Wikipedia!The message that can be taken from Space Invaders' humble beginning is that you can make clever use of a source's interesting aspects (in that case, rows of blocks that need to be destroyed by a craft at the bottom of the screen, and the sense of achievement from doing so) and create something unique and worthwhile in its own right. The amazing thing is that Taito has been so successful in doing this again with Space Invaders Extreme.Space Invaders Extreme is very faithful to the most important things that make a Space Invaders game rather than just another shooter. It keeps the crab-walking enemies that encroach on the player ever-faster as their numbers are destroyed, and chooses to enhance this by featuring different formations and types of enemy rather than adding Galaxian-style swarms or any other blatant complications.If this was all that Taito had done, other than adding a very Q Entertainment-inspired sound and graphics update, there wouldn't really be much to say about Space Invaders Extreme (though the fact that the sound effects work as part of the soundtrack is pleasant).
Thankfully, it's gone a step further and added what is probably the most in-depth scoring mechanic I've seen since (wanky hardcore name-drop imminent) Radiant Silvergun.In Space Invaders Extreme, every enemy has a colour. If you shoot four enemies of the same colour one after another, a power-up will drop that allows your ship a limited amount of time with a powered-up weapon, such as a laser or bomb. If you then shoot four enemies of a different colour (for example, if you shoot four red enemies then four blue) you'll spawn a 'Flashing UFO'. The backgrounds can be kind of distracting, but you can turn their brightness down.Here's where things get interesting a relief - Ed. If you manage to shoot the Flashing UFO, you'll leave the level you were on, and go to a short mini-game in which you have a set task (for example, to shoot a UFO that's surrounded by several spinning barriers of enemies).
If you complete that, you'll enter 'Fever Time', where you gain a huge increase in power for a limited amount of time, allowing you to carve your enemies up with ease and receive a huge bonus.You're also encouraged to make sure you're continuously killing enemies anyway, by the bonuses incurred by chaining kills within about three seconds of each other. You receive a score multiplier (up to x10), and if you manage to max your multiplier and then complete a Flashing UFO mini-game, you'll extend Fever Time, which might allow you to shoot enough 'Jackpot UFOs' to eventually hit a 'Super Jackpot UFO.' I'm sure that already sounds far too complex for anyone to keep in mind, but it's actually quite a simple rhythm to get into.
Of course, I haven't even mentioned the many other ways in which you can gain more bonuses, such as by lighting up the secret requirements for each level (for example, shooting rows or columns in succession), but you can see there are an astonishing amount of different ways to maximise your score. This is especially good news for players of the Nintendo DS version, which includes an online scoreboard not included in the PSP version for who-knows-what reason. On DS, the top screen is arguably wasted with a clutter of scores, but it is put to good use during boss battles.Having said all that, though, the beauty of Space Invaders Extreme is that for all the complication beneath the surface, you can just play it like Space Invaders. Shoot all the enemies to clear the level, and move on to the next one. And by the time you reach the harder levels you'll have more than enough trouble just surviving.
Contents GameplaySpace Invaders Extreme 2 has similar gameplay to its predecessor, such as the switching weapons, Fever Time, chaining, Bingo Fevers, and more. However, there are several changes and new systems in the game:ModesThere are now three modes, Score Attack, Ranking, and the brand-new Time Attack. In Score Attack the goal is to get as many points as possible, while in Time Attack, the goal is to finish as fast as possible. Ranking Mode is still the same as it was in the first game where the player must reach any of the 5-x stages and defeat the final boss without using a continue and not running out of stock.A new 'Beginner' mode has been added to the Score Attack mode. This only allows the player to play through the easiest set of stages in the game with infinite lives.If you beat every level in Score Attack mode on Normal difficulty, a new difficulty, Extreme, is unlocked.
Gameplay in Extreme is much more difficult with harder formations to destroy, brand-new Invader types not seen in Normal difficulty, and harder variations of bosses. Additionally, there are now branching stages for Extreme starting at Stage 4-x.The Bingo system and Fever TimeThe Fever system has been changed for SIE2. The general way to get Fever Time is still the same, hit four aliens of the same color and then four more of the same color to send over a flashing UFO, which starts a Round upon being shot.
Unlike the first game, SIE2 does not discriminate alien shapes. The player only has to worry about colors.However, unlike the previous game, the 'Round' takes place in the top screen, and can be shot past the top of the bottom screen to reach the other screen. The round is won by eliminating the enemies in the top screen in under 30 seconds, which activates Fever Time.Fever Time also works differently in SIE2. White UFOs fly around in the top screen, and the normal waves of the current stage (albeit in a gold color) are on the bottom screen. During this time, you are locked into using the last shot upgrade you received for the duration of Fever Time. Shooting the UFOs destroys them, and shooting the gold aliens offers gold items.
UFOs and gold items destroyed and collected respectively increase your bonus for the Fever Time.This will fill in a 'Bingo' slot. On the top screen, there is a 'Bingo' card, with a three by three pattern. Each square has an internal and external color.
If you get to a Fever Time, the slot is filled in (e.g., if you hit four red then four green aliens, the red block with green inside is filled in). If the block you fill in is already filled in, it unlocks a bonus not related to the Bingo, such as the Roulette UFO or the Change to UFO bonuses.Making a line of three blocks on the 'Bingo' card unlocks a special Round, and if it is beaten, a special Fever Time occurs, known as Bingo Fever. The UFOs are colored gold as well as the stages' aliens, and a pink UFO appears which drops a large pink item worth 30,000 points.
Regardless of your previous weapon, Bingo Fevers force the player to use the most powerful iteration of the Bomb powerup.Two lines can also be made at the same time, which enables Two Lines Fever, with three pink UFOs per UFO wave. The player will have a special Broad Shot that is double the normal width per shot, having six bullets per shot rather than the normal five.The last and hardest to achieve Bingo set is Full House Fever, with a giant UFO being blocked by 200pt Invaders, half of which have an unbreakable barrier. If enough damage is accumulated on the giant UFO, you will get a Jackpot, and every time you hit the UFO from that point onwards makes it drop out a pink item. The player has an all-penetrating Laser that's twice the normal width in the game during this Fever Time. Also, this Fever Time doesn't last as long if the UFO is not fully damaged within the time limit (not seen).The Shield powerup is the only Fever Time not to have a Bingo variant.Other changesThere are several new wave patterns, backgrounds, music tracks and bosses in SIE2 as well as a commentator which you hear when the player achieves certain goals.
This male voice also serves to provides words of encouragement and congratulations. However, as in a possible throwback to the last game, the first stage background pattern from Extreme 1 is visible in the background in the menu screens.The amount of points that is required for different ranks has been heightened significantly - however, it is also easier to earn extra points, due to the 'Rank' stat now able to reach a x16 level.Black-colored invaders enable special effects from the previous games' Roulette, which has fewer effects this time. Shooting the following colors enables a special effect:. Black/Blue: All invaders freeze in place for a short period of time. Black/Red: All invaders change to UFO. UFO invaders immediately drop any powerup if they are not colored white.
Black/Green: A roulette is started and the player ALWAYS has a chance to earn an extra life or none at all. It is interesting to note that there are frequent occurrences of these two colors showing up in progressively difficult stages. Additionally, if the player is on their final stock and gets a roulette, the roulette wheel changes to have every slot but one to have an extra stock.
The remaining slot is a massive point bonus.A few changes are also made in Multiplayer; If you shoot a Round Feature like you would do in the single player mode, a large UFO will appear on screen. Upon hitting it, it will send the wave along with a large alien. Also, a UFO count is shown in-game, and if that count drops to zero, a flashing UFO will appear on screen randomly. Upon being hit, this will send a giant UFO over at your opponent. The AI used in the 'VS Com' mode has also been improved to include multiple difficulties. The background has also been changed.
Instead of a black background, artwork for the original Space Invaders can be seen. Also, in certain waves a gold '200pt' invader (normally seen in single-player Fever Time) can be destroyed, giving out a gold item.
This gives you the Broad Shot from Two-Line Fever. Interesting to point out is that the music played in Multiplayer is taken from the previous game, entitled 'Zero Hour', the music from Stage 5D.This page uses content from (.